Delta Force Barracks Forums

Single Player Map: "DUTY on HAITI 3" <---*UPDATED*

joselz - 9-29-2004 at 06:55 AM

I don't get the real point of subbmiting a map for Technical Reaview, but However I subbmiting my last map for a tr.
I have been working in this map since like a week before i start working in the map Lynch rescue. So, it have been like a month working on this one.

I'm DISAPOINTED, because, Most of the time I spend in this map was making the rooms take down. Bacause there was no .ain file aviable for the Localitation that was the radio building on my map. So i did it manually, making sure my teammates and enemys does not get stuck on the walls of the radio building.
But, Nobody have say anything about the rooms take down. And i need to know if someone is getting problem with it, so i can fix it. so, please let me know if you get any problem with it, let me know if your teammates or enemys get stuck on walls inside the radio station, or if they get stuck when they are going Up/Down the ladders.
They are 2 rooms take down in the radio building, one at the Main entrance and the other one at the top floor.

I also spend time making sure the Allied Tecnicals convoy does not get true the graphic of the building when making turns in the city, so please let me know if you get problem with it.

DOWNLOAD THE MAP HERE:

---> DUTY on HAITI 3<---

I thought that subbmiting the original .MIS of the map would be more EASY and INTERESTED to review a map. so download the .MIS in the link showed Below:
DoH3_MIS_File.zip
Please Review....:P

Review

TrSniper - 10-23-2004 at 04:50 AM

I don't know what it exactly means,but let's start.

Ok the Mission Duty on Haiti 3 Starts with a nice animation well done by the maker Jozels.All Events were done verry perfect and everything worked verry good.
A challenging map after you Enter the Enemie terratory.The Streets were disegned verry wel and lot's of decorations and nice designed.
A verry good Map with also a couple of problems that maked the map didn't look realistic is: The group of soldiers standing in a large amount of Fire.
And when the mission is getting Night it go's verry Fast.Not Realistic.
The Actions further in the Map were verry wel and cool.The only thing Jose LZ didin't look at it is:That the Map contains a Little bit lag at some parts.Maby not on his Computer but he must know that maby other people don't have a good computer that can't run thee things.


=AMPM= (A Must Play Map)

Nice Job.

joselz - 10-23-2004 at 11:01 PM

Quote:
Originally posted by TrSniper
A verry good Map with also a couple of problems that maked the map didn't look realistic is: The group of soldiers standing in a large amount of Fire.
Nice Job.


TrSniper, i will apreciate if you tell me the exacly localitation of those groups of soldiers, you can also see at the MIS and tell me they SSN #'s....

Ah, yeah, i know that the day to night tranmition was to fast, so i will make it more slowly.......

Thanks.

TrSniper - 10-23-2004 at 11:07 PM

JL you can see the group standing in fire at the cinematic start.But i will look for it. hold on.Uuuuuuuum.................The following ssn are standing in fire: 5183 and 5184, fire ssn 4866

V 1.6

joselz - 10-25-2004 at 04:12 AM

Ok, thanks TrSniper for the advice, i have just update the map..

I set the time of translation of Day to night at 270 (4 Minutes with 30 seconds)
so the wac command is the following:

//Override Night ENV settings in City#2
if ssnarea(10000, 47) and never then ;Must occur When player enter area 1
; fogcolor(116, 116, 98) ; set fogcolor to R,G,B, changes in 1 second
fogdist(260) ; sets fogdist to # meters (same as set(fog,#)

colorfade 270 ;Time in 4 minutes with 30 seconds

cloud 6 6 6
skyfogcolor 4 4 4
fogcolor 8 8 8
fogtype 2
sunfade 100 120
sun 2 2 2
sky 4 4 4
ground 2 2 2

colorfade 0 ;Reset Time variable to avoid resetting other mission events
endif

And also i add it to it a New Sky, "Dusk 1"...

So, those 270 is OK???

BTW, I have update the MIS file with the lat version!

TrSniper - 10-27-2004 at 01:07 AM

Yes,thats verry nice Jozels.I wil play your Map again.And Can you Rate my updated operation nockturne cuz the old one is deleted.

kahuna - 11-30-2004 at 10:55 AM

a very superb map.A very challenging
map i died 100000000000 times (not being litral) the map was verrrrrrry
good i am impressed how you made room takedowns.i give this a full 10 out 5.
Good work :o