Ive just given it a go for 30 minutes and well lets wait for the updates.
Way too many problems with it at the minute, like running really slow and rotating objects is a joke.
However if they do get it to work it will be a great bit of kit for map makers..............but till then BHD for mehk2001 - 8-28-2004 at 09:32 AM
Wow, what kind of system are you running on?
I can run NILE without a single issue.Jonny Rubber - 8-28-2004 at 10:06 AM
2GB Pentium, 512mb ram 100GB hard drive, g force 5200ti (128mb), no probs with JO or anything else for that matter, maybe another issue.
I checked out Novaworld and apparentley the rotation speed is a fault.:oMorph3u5 - 8-28-2004 at 11:41 AM
You're not kidding when you say there are problems with N.I.L.E. Novalogic should have just waited before releasing it. I know it's a beta release,
but c'mon. There are so many things missing in it. In fact, too many to list. The most noticable is missing attributes like guarding, alert status,
etc...And also not being able to use waypoints, and not to mention issues with events. I guess if there is a positive, it would have to be the 3D
view.
I'll stick with the BHD editor also. It may have it's problems, but it is a hell alot more complete than N.I.L.E
N.I.L.E = Non Intelligent Load Emission
crcksht - 8-28-2004 at 04:17 PM
What's with the FOV "sweeps" being 180 meters in diameter, and non-adjustable? Sure you can turn them off, wow!
When I import a .mis file into NILE, most of the absolute Z values have changed which bites for a tunnel map.
Certainly the NILE can be learned just like I learned AutoCAD and AutoDesk Inventor, with time and effort, but the weather is just too nice for now to
sit inside learning how to use a flawed program. I will come back to it in a couple of months after the bugs are worked out.
But for now, I have a crate of 5.56x45 and my AR15 is hungry.HumanTarget - 8-28-2004 at 05:22 PM
Guess u missed the waypoints in Nile then huh? go to markers, and scroll down to Waypoint markers.chrislew200 - 8-28-2004 at 08:00 PM
i recon you are all just moaning gits
nile med instructions
Dire Wolf - 8-29-2004 at 12:18 AM
i'm still trying to find this....this looks very complicated and difficult to use atm....any ideas? thx in advanceMorph3u5 - 8-29-2004 at 12:19 AM
I suppose I should have clarified the waypoint issue. I am able insert waypoints and setup the waypoint lists. But unlike the unofficial MED, the
waypoint option is missing in the attributes of N.I.L.E. and when I go to create an event for the AI, the WP I created in the WP lists does not show
up under actions.
Guys! Guys
Iceman - 8-29-2004 at 01:38 AM
I cant believe what I am reading here!
Every man and his dog nailed nova to the wall when it release JO without a med.
They have release a "BETA" I say again "BETA" editor that means it has some faults, so what!! Give nova a chance and at least give them some feedback
on issues you may find instead of whining like a batch of flaming children.
We have a saying in Ozz "Give them a fair go"
Disgusted
Iceman
Eagle_Eye - 8-29-2004 at 01:53 AM
First of all, I'd like to say..that Nile looks great..but, as usual, one thing we all hate is change..we are all used to the old Med, it's been
basiclly the same all along...it's time to retire it...
Nova has obviously taken a great deal of time preparing this Tool, so, before you trash it...try it properly..NO ONE can master this Tool in the day
or so since it's release..it took us all ages to learn the other Meds, god knows I'm still telling people things they didn't know about the BHD Med...
Get a grip people....take Iceman's advise, go post at the Nova forums, about your problems..let your concerns be known there..where you may get some
action on your comments..but, make sure they are fair comments..and not your lack of knowledge..
Now, I'm off to to some learning about Nile......As for this post...
Quote:
Originally posted by Dire Wolf
i'm still trying to find this....this looks very complicated and difficult to use atm....any ideas? thx in advance
Try pulling down the Help Menu !!!! And looking at the Help Topics...
Being a Beta, we'll probably get limited documentation anyway..
EEchrislew200 - 8-29-2004 at 02:14 AM
ee if they actually look on novaworld forums they will see that one of the mods has started posting documents on how to use the med.
chrislew200Eagle_Eye - 8-29-2004 at 02:20 AM
Cool, thanks Chris, I haven't been to Novaworld for a few days..
BTW people, I just clicked on the update, on the help menu, and it downloaded 3.4 megs of new files...still says the same version number though..
EEIceman - 8-29-2004 at 02:40 AM
There is a small profiler pdf file that was missed on the download popup. here is the link.
If a problem or bug you are having is listed here, then don't post it.
The event system in Nile is not fully functional. This is something that we are currently working on to get up and running.
In the EDIT->MOVE function the XYZ values are messed up
In 2d mode
X Should be positive to the right
Y should be positive UP (though this is backwards from screen coordinates, it makes sense to non-programmers)
Z should be altitude
When you hit space to move map in 2d mode then release space before releasing the Left Click, you get some weird box artifact on your screen.
You can’t select Markers in 2d mode by clicking in them, you have to use the selection tool
When you go to tree mode and you
double click the first item in the list you get Mission Briefing Dialog
double click on the second item in the list you get Victory Conditions
And so forth down the list.
If you go into “Tree View†Then go into object Placement mode, and place an object, then return to the object tab, but such that you are
still in “Tree View†Then you will be unable to select any objects in the map.
and ..
Posted: 8/26/2004 11:51:00 PM
Undo does not work
When you are moving more than one object in the world, and it is snap to grid, the relationship between the objects does not remain constant.
For instance I select two mfence poles that are perfectly aligned with each other on a 1meter grid. Then when I move them, they may end up 1 meter
apart or 1 meter overlapping.
If you are in 2d mode with snap to grid, and are moving an object around, then switch to 3d mode and move it. Then switch back to 2d mode, the object
will jump to where it was last in 2d mode, not where it was moved to in 3d
EE
Jonny Rubber - 8-29-2004 at 04:57 AM
He He like I said it has a couple of problems:oanoshi - 8-29-2004 at 10:49 AM
Here's a pretty good start, thanks to whoever posted this in the JointOps forum here. Had they thought to post it in the map makers forums they could have
given themselves more cred for finding it lol.
plz help
Sgt.JG - 8-31-2004 at 05:46 AM
how do u put bots in cars and on .50cals, also how do u do da waypoints.:oTimber3050 - 8-31-2004 at 06:27 AM
though i just downloaded it, i think its awesome... yet still missing stuff. took me a while just to figure out how to get the terrain in. what i like
is a 3D view of the object your about to put in, and a lettirally 3d view when in 3d mode, with textures and everything. i'll mess with it some more
and see if it suffices or if these things only make it look goodJonny Rubber - 8-31-2004 at 06:32 AM
I agree with you about the 3d view and the pan feature (it could cut out a lot of testing) however there are too many problems with it at the minute.Morph3u5 - 8-31-2004 at 08:49 AM
version 0.44 is out for N.I.L.E.
Change Log
Aug 30, 2004 - version 0.44
Fixed group rotate bug
Added team budget support for vehicles
Added water color and murk settings to environment controls
Fixed graphic update on new object selection when dragging
Timber3050 - 8-31-2004 at 08:50 AM
so far i've only had 3 problems. crashes if you cancel an AI nod generation, crashes if you use 3d mode with to many too many objects (will be
checking on this one), and i haven't seen a way to rotate objects randomly before placing. Other wise i'm having a great time with it :DTimber3050 - 8-31-2004 at 09:06 AM
just figured this one out, if you have an object selected you may rotate it on the x and z axises using the arrow keys :Danoshi - 8-31-2004 at 11:42 AM
The following can be gleaned from hitting random keys while nile is open, reading the help topics, and choosing File/Preferences/Remap Keyboard
commands.
1-6: Cursor options
F1: Help Topics (busted)
F2-F3: 2D/3D view mode
F5-F7: camera movement speeds
F8: Default Tool
F9: String Table Resource Editor
F10: Object Properties
W,A,S,D: Move Camera forwards/left/backwards/right (2D and 3D modes)
Q,E: Move Camera Up/Down
U: Unselect all objects
Enter: Object Properties
Numpad:
2,4,6,8: Move object D,L,R,U 1/256th
+,-: Move object up/down (3rd plane) 1/256th
(ctrl and numpad key to move 1m.)
7,9: rotate anti/clockwise.
/: snap to terrain
*: snap to water
spacebar + left mouse button and drag: move camera view (can be used during w,a,s,d keystrokes in 3d mode)
some more findings:
ctrl + arrow keys, 7, 9: rotate selected object around x,y,z axes by 15degreesSilence Falls - 9-1-2004 at 10:45 AM
I for one am loving this editor, it has a similar feel to that of Neverwinter Nights for any who've ventured into the world of RPG, and I've created
great stuff in two days, that would have taken me a month to do with the old incarnation.
One of the few issues I have is the fact that i play FPS's using an inverted mouse (as if it were a joystick) and having used NILE for a couple of
hours, re-adapting back to in-game play is annoying, a possible option for inverting the mouse would benefit those who play FPS's in this way.Silence Falls - 9-1-2004 at 10:59 AM
Oooh! found another minor issue: placing Jungle Hut 2 in NILE in the correct place is fine, but upon testing in-game it has been shifted... well as if
at random. First I had it placed so it was between two inward sloping faces of terrain and in-game it shifted to the right. Then I tried it on a flat
area of 'sand' using four barrels at each leg to measure how far it was driffting, but has now moved 1 'metre' approx to the left....? Not sure whats
going on here. Has anyone else found this?C06alt - 9-2-2004 at 03:01 AM
Nile seems to have made changes to the wac script.
ssndead()
for instance is now
ssn_isdead()
None of these new commands will work
untill nova updates Joint opps and not
just the editor to accomidate these new
versions of the wac script commands.
Anyone having any luck with AI pathing?
or is it also under construction?Timber3050 - 9-2-2004 at 03:32 AM
at the moment you can make all the WPs you want, but you can't set AI to follow themTimber3050 - 9-2-2004 at 11:41 PM
Sept 1, 2004
- version 0.47
Added compass heading to status bar
Added single player respawn check box in level properties dialog
Improved performance of camera moves using keyboard
Fixed object selection bug when objects are marked hidden
Fixed some dialogs getting placed behind camera windows
Aug 30, 2004
- version 0.46
Added paste packet support for flags
Changed group rotate algorithm
Made .NPZ format the default output format
Fixed environment change causing deletion of object list bug (thanks to Killipso VVV)
Fixed point and vector selection Ghost5 - 9-3-2004 at 01:23 AM
Quote:
Originally posted by Jonny Rubber
2GB Pentium, 512mb ram 100GB hard drive, g force 5200ti (128mb), no probs with JO or anything else for that matter, maybe another issue.
I checked out Novaworld and apparentley the rotation speed is a fault.:o
to rotate faster um rotate with the left and rigth keys BEFORE u place the object and it goes fasterC06alt - 9-3-2004 at 03:42 AM
Quote:
Originally posted by anoshi
some more findings:
ctrl + arrow keys, 7, 9: rotate selected object around x,y,z axes by 15degrees
C06alt - 9-3-2004 at 10:13 AM
Change Log
Sept 2, 2004
- version 0.48
Fixed sphere rendering problem on env change
Placed vehicles now automatically set the default AIP for that vehicle type
Fixed scaling for magnify area
Object status is now updated during placement operations
Fixed snap to grid - objects will now always stick to grid when moving through axis
-------------------------------------------
If you cant get it to run after the update delete all files in \My Documents\Nile\