Originally posted by SH*PR*
and it ain`t gonna work....so i have some questions..
what do you consider as full working AAS mode? I am searching that mode only 1 8 the next target) CTF is shown instead of all...because the "wrong AAS
mode" is like playing with PSP`s that are shown as waypoints...nothing else
have been testing your description in douzand different ways...it aint gonna work
a) which editor do you use?
A.Bullet's BHD modified editor with update
b) what are the first parameters?
don't know whut u mean
1) loading terrain
load the "flat" terrain, but any terrain will work.
2) setting parameters , naming and AAS mode
huh?
3) placing spawns...first blue and red spawns or first blue, then CTF`s then red
Doesn't matter, just place the CTF's in order - or, place temp. CTF's, put all the other stuff in, then replace the CTF's with fresh ones.
4) do you place spawns and CTF`s after you have been editing the map or is it the first thing? (it didnt work with flat terrain and no other items
then CTF`s and spawn neither)
Doesn't matter
5) do you use teh AAS mode checkbox or are you editing the "attrib" manually?
use the checkbox
6) do you use the jo-converter or do you edite by hex editor?
JO converter
7) did not read anything about setting the zone reange in your post, do you set a zone range? because if i don`t the CTF`s do not work at all (they
don`t change color or show player)
U mean the KOTH zone ? IT's a AAS map not KOTH. If you mean the CTF area circle, set it at any time.
8) if you use zone range, is there a special setting that works...like 30/40 or 50
I don't change it from the default.
9)do you edite parameters of the CTF`s right after placing each of them or do you only adjust altitude and editing the color and range later
i've tried it both ways. Doesn't seem to matter. However do NOT rotate or move the CTF's after they are placed. When you move them, they often
screw up the order of the assigned letters.
10) Is there any rule how far the spawns have to be away from the first CTF`s
I've had them 2 feet and 2 miles. Always works either way.
11) do you use alpha and base waypoints?
yes, but doesn't affect the AAS functionality.
i can say that i tried out for hours...but the possibilities are too much...and everything you was writing has not been successfully 1 single time out
of douzands of tests....so i think you probatly did not show the critical information considering it NOT as critical....maybe you can specify the
whole process again...more detailed
I only detailed info if it was critical. Here's my advice... Make a TKOTH map. Don't put so many objects in it that you get an error when you
compile it to .bms Play it to make sure it works and has an proper sqawn (red and blue) and a zone. If it is ok, insert a few CP bunkers between the
blue and red spawns. Don't move them, and modify their Z and set one for RED and one for Blue. Then play it. if it doesn't work, send the .mis file
to DainBramaged@Charter.net and I'll look at it.
cheers |