Delta Force Barracks Forums

how low can you go?

Xx_jet_xX - 5-7-2004 at 09:13 AM

on the map i made "roaches" i was making multi level tunnels the lowest level went below absolute z and when i tested it i couldnt go down there. is the absolute z the point you cant go lower?
at least the player cant all the tunnels objects and ai's were down there.

Sorry No

Iceman - 5-7-2004 at 10:02 AM

You can place some object items below the absolute z value, but you can not use them AI etc can not go below absolute z value.:cool:

Regards

Xx_jet_xX - 5-7-2004 at 02:53 PM

funny the ai i put down there were at the bottom of the ramp. well that makes a limit on multi level tunnels lol. oh and another thing those ramps suck sometimes when going down them you glitch to the surface im not sure what thats all about or if its just my map.

Eagle_Eye - 5-7-2004 at 03:35 PM

If you glitch to the surface, it means the pieces are not joined properly, make sure you use a 1 metre grid, and use the "Snap" function to get the pces lined up correctly.

EE

clitchy ramp

perigrine falcon - 5-17-2004 at 04:03 AM

if u use ramp ttunf it is a clitchy ramp ive used it and had the same prob and it happenes anywhere in the ramp not just the joints between them however if u can get by with it just use a ramp then a level piece then a ramp etc. it wont clitch as bad also if u need to u can place the tunnel inside erampb ive also hit absolute 0 burrrrrrr(excuse the pun) i tried making a map using absolute 0 as the floor and tipping ehall01 on its side so the wall is the cieling and it is opened at the bottom.

i couldnt get it to work the absolute 0 seemed to be irregular and there was highspots that put me to the surface. however it may work i may have just went about it wrong i thought about trying it again. i think if the water line was to the bottom of the tunnel and with the right fog color and distance it would make a cool looking floor