kjd - 10-7-2003 at 12:25 PM
i would like to know how to make underground tunnels it stumped me?
please help
what is it exactly that you are having trouble with?
perigrine falcon - 10-12-2003 at 07:47 AM
most important question have you read the manual?
is it that there is a black wall at the end of each tunnel section?
is it that you cannot find the tunnels in your med?
is it that you dont know how to align them?
dflwmed manual(dead link medmanual is on DFLW cd you'll have to install acrobat reader[on LW cd also] to run medmanual) EDIT 11-11-04 falcon
http://www.dfbarracks.com/forums/viewthread.php?tid=15229
how to assign blink groups(getting rid of black wall) read my last post
http://www.dfbarracks.com/forums/viewthread.php?tid=11773
dflwmed unlocked(to get all objects in med)
http://www.dfbarracks.com/forums/viewthread.php?tid=13942
to align the tunnel sections you have to assign them a Z value the sections align in 8M segments on Z vaue this means every progressing level of
tunnel is -8 from the last tunnel section example the tunnel entrances are at 0 so the first level would be -8, 2nd -16, 3rd -24 ect.
use snap to align tunnel sections (upper left side of med in grid box) check snap box and lower view to 2 or 4 (upper left side of med in grid box)
use zoom to view tunnels closer (3 and 9 on numerical keypad)
umm...
kjd - 10-12-2003 at 06:04 PM
its that i dont know were the tunnels are in the map maker
unlocked mapeditor
perigrine falcon - 10-21-2003 at 04:12 PM
u need unlocked version of the mapeditor
click on the above link that i posted ealier
itll give u a link 4 the xp dflwmed and itll give you an idea of what to do.
make sure u download the right editor for your version of windows. you should be able to find the editor for your version of windows on this site
blade~sd~ - 5-31-2004 at 07:25 AM
what is the black area at the end of the tunnals ? how do i get ridd of it?
blade~sd~ - 5-31-2004 at 07:25 AM
what is the black area at the end of the tunnals ? how do i get ridd of it?
perigrine falcon - 5-31-2004 at 08:24 AM
hmm it should of said how to get rid of that in the other link 'blink groups'
well u have to assign all tunnel pieces to a blink group #(lower left of item attributes window all entrances must be marked as parent