anoshi - 4-22-2003 at 07:13 PM
My tut describes the usage of air, sea, and land vehicles and units in Delta Force: Black Hawk Down. It uses a variety of methods to achieve this and
provides in-game text commentary to assist you through the map!
The tutorial expects you to be already familiar with waypoints and area triggers, as well as general editor usage. Always refer to the manual that
comes with the game, or is downloadable from this site!
The latest version of my tutorial is always available by clicking on this link .
Current version is 28 April 2003 - v0.91 -
This thread is to be used for posting links to tuts only, not for asking questions about them. Further posts to this thread
with questions about anything will be deleted.
If you wish to ask a tut creator about something in their tut, contact them via u2u or by a contact email which is often distributed within the
readme/help files bundled with the tut.
Making a chopper fly/land and repeat
Gen.Rhyno*EMFF* - 4-25-2003 at 08:28 AM
Hope this link helps u all out
http://www.dfbarracks.com/forums/viewthread.php?tid=8401
Black Hawk Take off and landing Instructions.
Sword - 5-20-2003 at 12:38 AM
I have made a set of instructions that make black hawks tak off and land. This will repeat aslong as a player enters the takeoff area. I hope this
helps everyone make some cool maps...
Here is the link:
ExampleSet
The Zip file contains both BMS and MIS files so you can play it and edit the map to see how it works.
Also there is a word document the has pictures and instruction. hope it helps...
Hope everyone finds this usefull...
Sword.
"Rhyno" Helo .mis...
Pyle - 5-28-2003 at 07:27 AM
Solo Rhyno 1 based on Gen Rhyno's advice, hope it helps, includes .bms and .mis files.
http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=2574
Helicopter Land, then takeoff My 2 Cents
captainfalcon14 - 6-21-2003 at 05:26 PM
Alright, I havent read all of the other posts for this topic and don't intend to because I read a few before I knew how to use the copters and they
didnt help me with everything. I found out how to get the stinkin helicopters going on my own (without a manual), and am going to say what i wish
someone had told me, so I hope that this will help people struggling with the copters.
To get a helicopter to land, wait, and take off again (and this is on an automatic continuous path), the main things to take into account are the
reset and delay portions of the events. I had the problem of not being able to take off in my copter in the same place I land it. I finally realized
that you need to use the same area trigger for both, and two seperate events, The takeoff and the landing. The copters takeoff needs
the following events to make it work:
1.Change AI - Combat speed
2.Change AI - Patrol Speed
3.Change AI - Use Waypoint Z
4.Redirect SSN -
5.Change AI - AI State - follow waypoint
The landing needs the following events to make it work:
1.Change AI - Combat Speed - 0 kph
2.Change AI - Patrol Speed - 0 kph
3.Change AI - AI State - Land
[edit - anoshi: I've found it best not to make a call to stop using waypoint Z, sometimes the helicopter rises instead of lands when you make this
call]
The combat and patrol speed in the takeoff should be the same, and the trigger to make the copter takeoff should be blank.
Now, the landing and the takeoff should be triggered in the same area trigger. Though if they both trigger at the same time, there is obviously a
problem. To counteract this, the takeoff must be delayed. The landing should have no delay, as you want the landing to happen right
away. The number of seconds you delay the takeoff is the number of seconds the copter will have to land, and to wait. It took me forever to figure
that out. Lots of headaches and failed copters.
When you are mapping out your waypoints, you must change their z value to the height that you want your copter to fly. I usually use 40 or 45 for
blackhawks and 35 or 40 for little birds, but the z value depends on terrain and buildings as well.
The last thing you must do is set a reset time for your takeoffs and landings. A reset time is the amount of seconds an event will take to reset
itself to where it can be triggered again. You have to keep in mind your delay times while you set your reset times.
I'm pretty sure that is everything you need for a basic copter flight (using the method I have learned). I hope this helps, and I hope admins won't
blast me for posting this here. Just trying to help.
I figured that triggers would be somewhat of common knowledge for the copter events so I left them out. Basically, when your copter is within area 1,
set the landing event AND the takeoff event with the delay. The area trigs are pretty simple. yeah, and I didn't say 1 area trigger for 2 takeoff
points, I said 1 area trigger for 1 takeoff and 1 landing together, or at least thats what I meant. (because i used to think you had to have a
seperate trigger for a takeoff and a seperate one for the landing). Sorry for any confusion. My post doesnt tell exactly every thing you need to do,
just the jist of it for people who can't land their copters then take off again. It was tough to figure that stuff out. As far as Anoshi editing for
not using the "stop using waypoint z" event, Ive always used it and never had a problem. My guess is that it might have been something else to cause
the copter to take off, because there are a whole lot of things that can cause a problem with a copter. Or maybe its just hard for me to believe
because its never happened to me. Anyway good luck with copters everyone.
Vehicle Tutorial
Eagle_Eye - 9-2-2003 at 10:15 PM
OK, I've done a set of 2 Tutorials.
The first one, html with pics, covering setting a vehicle on a set of waypoints without events. The vehicle will follow the waypoints on a loop at
the default speed, or if you change the waypoints to non looping, the vehicle will follow them to the end and stop. You can download it
Here
or view in online here..
http://www.dfbarracks.com/noevent.php
******************************************************************
The Second Tutorial, html with pics and bms and mis files, covers setting a vehicle on a set of waypoints with events.
Full instructions from opening the Med to saving the final Map. You can download it
Here
or view it online here..
http://www.dfbarracks.com/vehevent.php
******************************************************************
You can save these to your hard drive using the "Save As" from the file menu in your browser once you are in the page.
Regards
vehicle tutorial
p1gs1ck - 11-22-2003 at 07:47 PM
I have produced a tutorial for control of a black hawk using area triggers and event resetting. Get in the black hawk, it takes off and lands at
another point. Get back in and it takes off and lands back at start. This can carry on infinitely. The black hawk will take off and land at 2 points,
but if you follow this tutorial you could make it land at any number of points (take off to landing is only 4 events). You can also use it to control
ground vehicles and boats too...
check it out here :
http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=6049
Multiplayer Heli Tutorial for DF:BHD
Kip_Kilagan - 1-29-2004 at 06:48 AM
Howdy all,
I've made an tutorial in HTML style that explains how to make a chopper working in multiplayer games for DF:BHD / TS.
The tutorial comes with screenshots for easier explaining, and an example map.
The chopper works as follows :
- The helicopter takes off after 15 seconds when a player enters the heli.
- After take off, the heli will fly to a destination point, and land, and will only leave back to its pickup point after all players left the heli.
- When all players left the heli before the heli reached its drop off point ( jumping out or gettin killed inside the heli ) , the heli will return
rightaway to the pickup point again, without finishing the whole waypoint cycle first.
This saves waiting time for players , and acts like a smart helo ;-)
Download it here :Tutorial
More info to be found at Blackhawk-Down.nl
Eagle_Eye - 2-23-2004 at 02:57 PM
A short in game tutorial for creating an Team Infil on a Blackhawk, then Exfil the same
team on a different Blackhawk.
This tutorial requires some knowledge of the use of the MED, and setting up events.
The mis file is supplied for your use.
This zip contains an intro pcx pic. a bms, a mis, a wac and a bin file.
Download link - EE_Helo_Insert
Put together from a series of old posts in this forum, thanks to Anoshi's input to a question from Havoc..
Regards
EE
Eagle_Eye - 2-23-2004 at 08:14 PM
A short tutorial showing the Infil of a truck with 4 Groups of AI aboard. The AI will dismount the truck and follow 4 different groups of waypoints.
The truck will then drive off. The truck is removed from the game with an event to set to disolve it. This is important in an SP game, remove any
items after they are used, it will save system resources, and keep the game speed up because your CPU doesn't need to keep track of "Used" items..
Make sure you study the events in the Mis file.
This Mission contains a custom bin file, wac, and a pcx intro pic
It is useable with DFBHD, DFBHD EXP, and DFBHDTS
This zip contains an intro pcx pic. a bms, a mis, a wac and a bin file.
EE_Truck_Infil
*************************************
Here's my Basic Blackhawk Cycle Zip, it's setup for SP, but that's just for the demo, it works ok in MP maps, take special note of the type of helo,
you don't need to jump into this one, just run straight into it...and that I changed the AI text file, so you don't need to "Follow Z Height" in an
event..
EEs Basic BH Cycle
and this one...
EEs Basic BH Cycle #2
If you want a helo to wait, then look above, and see Kip Kilagans Tut..it's posted above..
EE
Eagle_Eye - 11-14-2005 at 11:40 AM
Please note there is a download section for Demo missions, Link Below..
Delta Force Black Hawk Down Demonstration Missions
The newest addition is a Mission From Assassin Xaero, it's a C4 Bomb Tut for SP missions..
Shows events needed..the wac file is purely for screen text and is not required for a successful "Demolition"..
Link is .... C4 Bomb Tutorial
EE