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Hm...
I got frustrated a while back trying to add my screenshot. Eventually, I just tried using the in-gam ...
4-20-2005 at 10:09 AM
by: -Hawkeye-
Troubleshooting
I've found that if I set an AI to attach without first directing it to the vehicle (no matter how cl ...
4-19-2005 at 09:43 AM
by: -Hawkeye-
Ah.
I kind of figured that was the case, since I found the new map rating section of the forum. If it's ...
4-17-2005 at 02:30 AM
by: -Hawkeye-
Ratings not being done !?
I hadn't been to dfbarracks since last June, when I got Joint Operations (I made a few single player ...
4-17-2005 at 01:12 AM
by: -Hawkeye-
Possible solution
I had a problem involving absolute values, etc. with one of my maps: every time I set some gun empla ...
9-5-2004 at 05:10 AM
by: -Hawkeye-
Respawning
I found something interesting with my maps: when I (who am hosting) destroy a vehicle, it respawns a ...
9-5-2004 at 05:07 AM
by: -Hawkeye-
OK
Sounds good; that is, unless users decide AB's MEd is easier to use than NILE...
8-30-2004 at 10:04 AM
by: -Hawkeye-
NILE
Could DFBARRACKS perhaps split the JOTR Mapmaking forum into two; one for A. Bullet's MEd and one fo ...
8-29-2004 at 11:10 PM
by: -Hawkeye-
Well...
Just an idea, but: might one be able to set Colorfade properties to negative...giving the same effec ...
8-20-2004 at 10:51 PM
by: -Hawkeye-
Here you go
Okay, here we go. Open up your Mission Editor...go to "Objects," and scroll down to "CTflag Change T ...
8-19-2004 at 08:30 AM
by: -Hawkeye-
Aha...
So neutral + blind...then make them change to RED once they've Targeted ssn 10000? Sounds like the b ...
8-19-2004 at 06:14 AM
by: -Hawkeye-
Deafness
Is there any way to produce the effect of deafness in a Delta Teammate? I know that BHD does not dea ...
8-18-2004 at 11:39 PM
by: -Hawkeye-
Mission Conditions
I believe the mystical "8 Mission Conditions" to which Reddini alludes are the very limited 8 positi ...
8-18-2004 at 05:34 AM
by: -Hawkeye-
Well...
If you become horribly, horribly stumped, as in not being able to find a solution to your problem in ...
8-18-2004 at 05:30 AM
by: -Hawkeye-
Medic!
For me, you can't beat the feeling you get when you've just revived 8 people after a rocket helo att ...
8-16-2004 at 06:15 AM
by: -Hawkeye-
Yep
That's what I used it for, 'cause my bro also plays DF. I am, of course, bummed that JO doesn't allo ...
8-16-2004 at 06:11 AM
by: -Hawkeye-
Another Way
I managed to find a way to make a coop map without any add-ons or game-editing. I simply adapted a s ...
8-16-2004 at 03:12 AM
by: -Hawkeye-
Another...
I'd hate to see what happens if you set Chrislew200 to "Pretty" ...
8-14-2004 at 09:06 AM
by: -Hawkeye-
Ah.
I haven't been able to get "Return to Base" to do anything, but the other two work just fine -- NOW ...
8-13-2004 at 06:58 AM
by: -Hawkeye-
AI State
Does anyone have any idea what "Return to Base," "Formation," and "Pretty" are for (under the subhea ...
8-12-2004 at 09:11 AM
by: -Hawkeye-
Hm...
Guys guys guys...this is turning into more of a GAME wish-list, not a MEd wish-list. While I would e ...
8-12-2004 at 07:12 AM
by: -Hawkeye-
GRRRRRR
I gave up on that map type; no building that I found would allow water to exist whilst inside. Grrrr ...
8-8-2004 at 04:36 AM
by: -Hawkeye-
Well...
You and joselz have the same problem; check out his posting (the title mentions a video of sorts).
8-7-2004 at 04:16 AM
by: -Hawkeye-
Well...
Looks like you and Ozair have the same problem. I have no clue...perhaps setting the player animatio ...
8-7-2004 at 04:15 AM
by: -Hawkeye-
Further...
I have found, through trial and error, that several ammo effects automatically target nearby items, ...
8-7-2004 at 12:47 AM
by: -Hawkeye-
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