»
Home

 »
News

 »
Submit News

 »
Forums

 »
Today's Posts

 »
Map DB

 »
Downloads



 »
Submit Maps

 »
DFX2 Maps


 »
Submit Maps

 »
Downloads

 »
DFX Maps

 »
DFX Mods

 »
Map Making

 »
Tut Maps



 »
Submit Maps

 »
Downloads

 »
JO Maps

 »
JO:E Maps

 »
JO:IC Maps

 »
JO:AW2 Maps

 »
Map Making

 »
Tut Maps

 »
JO Mods



 »
Submit Maps

 »
Downloads

 »
BHD Stats

 »
BHD Maps

 »
BHDTS Maps

 »
BHDEXP Maps

 »
Tut Maps

 »
BHD Mods


 »
Submit Maps

 »
Downloads

 »
Maps



 »
Submit Maps

 »
Downloads

 »
Maps



 »
Submit Maps

 »
Downloads

 »
Maps



 »
Submit Maps

 »
Downloads

 »
Maps






DFBarracks File Database - Delta ForceĀ®: Xtremeā„¢ Demonstration Missions



»» DFBarracks File Database »» Delta ForceĀ®: Xtremeā„¢ Demonstration Missions




DFX Chinook Start Hovering
Demo Map From EE Chinook Start Hovering


142 users have downloaded this resource.

User Rating: 
Not Rated




Eagle Eye Check Point

Map Name: Eagle Eye's Check Point
Game Type: Set in SP Mode
Author: Eagle Eye
Game: DFX full Version
Med: DFX Med

Notes:
This small Demo map is set in SP mode, but, can be used in Coop as well.

What is a checkpoint?

A Checkpoint is a spawn point that becomes active after a certain event has been triggered..

This Zip contains a wac file as well..but, it's only for on screen text..

What you need is a waypoint list set for the Players..

An event for each waypoint you want to be a Spawn Point..

Pay particular attention to the Item attributes of each waypoint.
Notice they are ticked as a navigation waypoint, and that each has an advancement event..

That advancement event must be present and only needs to be a trigger, no action is required.



654 users have downloaded this resource.

User Rating: 
Not Rated




EE's Setting SP Waypoints..

Map Name: EE's Setting SP Waypoints..
Game Type: Set in SP Mode
Author: Eagle Eye
Game: DFX full Version

Notes:
This small Demo map is set in SP mode, but, not tested in Coop.

After the last update..1.6.9.3, there has been a problem setting the Player Waypoints...they no longer cycle to the next waypoint as you follow them.

There is a way around it. You need to set an "Advancement Event" for each waypoint so they will auto cycle as you approach them. This is also called setting a Checkpoint.

What is a checkpoint?

A Checkpoint is a spawn point that becomes active after a certain event has been triggered..

So, as an event is triggered the players spawn point progresses through the Player waypoints..avoiding having a long run back to the action.

What you need is a waypoint list set for the Players..

An event for each waypoint, it only needs to be a trigger, no action is required.

See events 1 to 5 in the mis file.

VERY IMPORTANT...DO NOT use event 0...just leave that event blank, or your first waypoint will not cycle.

Pay particular attention to the Item attributes of each waypoint. Notice they are ticked as a navigation waypoint, and that each has an advancement event..

EE




341 users have downloaded this resource.

User Rating: 
Not Rated




»» DFBarracks File Database »» Delta ForceĀ®: Xtremeā„¢ Demonstration Missions














DFArena
« 

Nova-HQ
« 

DFReload
« 

Novalogic
« 

Mod Depot
« 

Novaworld 2
« 

Novaworld 1
« 



Home
« 

FAQ
« 

Forums
« 



Staff
« 

Contact Us
« 

Link To Us
« 

Jobs at DFB
« 

Privacy
« 

Our Mission
« 

Terms Of Use
« 



Special Ops
« 











Copyright © 2002-2010 - All Rights Reserved - DFBarracks.com
Site Design by A.Bullet